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-   -   [NEW] Diamond VR Hologram WM Game(HTC Diamond/PRO ONLY) (https://www.wckediden.com/showthread.php?t=175672)

BiG JeW 11-01-2008 12:43 AM

Diamond VR Hologram WM Game(HTC Diamond/PRO ONLY)
 
2 Attachment(s)
http://i60.photobucket.com/albums/h1...ologramro5.jpg http://i60.photobucket.com/albums/h1...ettingsax9.jpg



VR Hologram very similar to the wii Head Tracking VR demo made famous on youtube.

Uses G-Sensor to track tilt and update the VR Hologram view accordingly. 3D Hologram created using Managed Direct 3D Mobile (MD3DM). Found it easier to learn than the Managered wrapper for Opengl ES.



Change Log

v2.02

Control Panel Added

* Reverse tilt direction
* Control affect of Moving Average Smoothing
* Control tilt distance
* Use set sprite locations or random sprite locations
* Choose number of random sprites (5 - 20)
* Choose from pre-set sprite texture (thanks to the submissions on this thread)
* Choose custom texture image from file system
N.B. Limited allowed image size to 150kb
certain images (haven't been able to determine why) cause the application to crash. No exception is raised by HTC's implementation of MD3DM so cannot investigate. Just restart app and texture falls back to a preloaded texture.
* Displays Average Frames Per Second over recent frames
* Settings saved to file and are applied once app restarted

v1.0
First Release

MD3DM Graphics
G-Sensor view tilt (smoothed using moving average)
Nav sensor zoom
Tap screen to exit

HTC Diamond Sensor SDK (Thanks Koush)

Smoothing of G-Sensor reading essential as output is definately not. Kalman filter would have been ideal but the maths involved just goes beyond me. Moving average more than sufficient though.

Hopefully if I have time this concept can be carried forward into a game using either MD3DM or Opengl ES.

This is a concept app but can also be used to show those without the Diamond it abilities

Here is a Video on it: http://wmpoweruser.com/?p=963

Here is the LINK: Diamond Hologram v1.0

Here is the LINK: Diamond Hologram v2.02


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